Sento Sento


Solo Game Dev

Sento Sento can be played here

 

GAME OUTLINE

After a long evening of overtime, the stressed salary-man just wants to unwind in his favourite bathhouse. However, his demanding boss has decided to follow him there and initiate a battle for the right to bathe!
- itch.io game page

Sento Sento is a simple, 2D, single screen, pixel style arcade game. Where the goal is to bounce the objects back at the boss, or avoid them when the spin attack is on cool-down.

Key words and phrases

  • 2D

  • Single screen

  • Pixel style

  • Arcade

Time to release

2-3 months approx.

 

VISUALS

Screens

 

Menus

Simple pixel style menus that highlight the currently selected button clearly.

 

WRAP-UP

Creating something small and enjoyable in about 2 months was the main goal for Sento Sento. This was achieved with an approximate 2-3 months taken to develop and release.

The pixel artwork was well received and the simple menus and UI work to enhance the game experience. With bold win and lose screens intentionally reinforcing the change in game state and the ending of the game.

Art direction was consistent throughout and the limited colour palette adds charm to the simple pixel graphics.

I also collaborated with a composer for all the music and sound effects found in the game. I feel that its a unique interpretation of a classic chiptune style.

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